/*
 * @Author: zulezhe
 * @Date: 2021-02-23 09:44:23
 * @LastEditors: zulezhe
 * @LastEditTime: 2021-02-23 09:44:48
 * @Description: In User Settings Edit
 * @FilePath: \canvas\07.demo收集\3D签到墙\CSS3DRenderer.js
 */
/**
 * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
 * @author mrdoob / http://mrdoob.com/
 */

THREE.CSS3DObject = function (element) {
  THREE.Object3D.call(this);

  this.element = element;
  this.element.style.position = "absolute";

  this.addEventListener("removed", function () {
    if (this.element.parentNode !== null) {
      this.element.parentNode.removeChild(this.element);
    }
  });
};

THREE.CSS3DObject.prototype = Object.create(THREE.Object3D.prototype);
THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;

THREE.CSS3DSprite = function (element) {
  THREE.CSS3DObject.call(this, element);
};

THREE.CSS3DSprite.prototype = Object.create(THREE.CSS3DObject.prototype);
THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;

//

THREE.CSS3DRenderer = function () {
  console.log("THREE.CSS3DRenderer", THREE.REVISION);

  var _width, _height;
  var _widthHalf, _heightHalf;

  var matrix = new THREE.Matrix4();

  var cache = {
    camera: { fov: 0, style: "" },
    objects: {},
  };

  var domElement = document.createElement("div");
  domElement.style.overflow = "hidden";

  this.domElement = domElement;

  var cameraElement = document.createElement("div");

  cameraElement.style.WebkitTransformStyle = "preserve-3d";
  cameraElement.style.MozTransformStyle = "preserve-3d";
  cameraElement.style.transformStyle = "preserve-3d";

  domElement.appendChild(cameraElement);

  var isIE = /Trident/i.test(navigator.userAgent);

  this.setClearColor = function () {};

  this.getSize = function () {
    return {
      width: _width,
      height: _height,
    };
  };

  this.setSize = function (width, height) {
    _width = width;
    _height = height;
    _widthHalf = _width / 2;
    _heightHalf = _height / 2;

    domElement.style.width = width + "px";
    domElement.style.height = height + "px";

    cameraElement.style.width = width + "px";
    cameraElement.style.height = height + "px";
  };

  function epsilon(value) {
    return Math.abs(value) < 1e-10 ? 0 : value;
  }

  function getCameraCSSMatrix(matrix) {
    var elements = matrix.elements;

    return (
      "matrix3d(" +
      epsilon(elements[0]) +
      "," +
      epsilon(-elements[1]) +
      "," +
      epsilon(elements[2]) +
      "," +
      epsilon(elements[3]) +
      "," +
      epsilon(elements[4]) +
      "," +
      epsilon(-elements[5]) +
      "," +
      epsilon(elements[6]) +
      "," +
      epsilon(elements[7]) +
      "," +
      epsilon(elements[8]) +
      "," +
      epsilon(-elements[9]) +
      "," +
      epsilon(elements[10]) +
      "," +
      epsilon(elements[11]) +
      "," +
      epsilon(elements[12]) +
      "," +
      epsilon(-elements[13]) +
      "," +
      epsilon(elements[14]) +
      "," +
      epsilon(elements[15]) +
      ")"
    );
  }

  function getObjectCSSMatrix(matrix, cameraCSSMatrix) {
    var elements = matrix.elements;
    var matrix3d =
      "matrix3d(" +
      epsilon(elements[0]) +
      "," +
      epsilon(elements[1]) +
      "," +
      epsilon(elements[2]) +
      "," +
      epsilon(elements[3]) +
      "," +
      epsilon(-elements[4]) +
      "," +
      epsilon(-elements[5]) +
      "," +
      epsilon(-elements[6]) +
      "," +
      epsilon(-elements[7]) +
      "," +
      epsilon(elements[8]) +
      "," +
      epsilon(elements[9]) +
      "," +
      epsilon(elements[10]) +
      "," +
      epsilon(elements[11]) +
      "," +
      epsilon(elements[12]) +
      "," +
      epsilon(elements[13]) +
      "," +
      epsilon(elements[14]) +
      "," +
      epsilon(elements[15]) +
      ")";

    if (isIE) {
      return "translate(-50%,-50%)" + "translate(" + _widthHalf + "px," + _heightHalf + "px)" + cameraCSSMatrix + matrix3d;
    }

    return "translate(-50%,-50%)" + matrix3d;
  }

  function renderObject(object, camera, cameraCSSMatrix) {
    if (object instanceof THREE.CSS3DObject) {
      var style;

      if (object instanceof THREE.CSS3DSprite) {
        // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/

        matrix.copy(camera.matrixWorldInverse);
        matrix.transpose();
        matrix.copyPosition(object.matrixWorld);
        matrix.scale(object.scale);

        matrix.elements[3] = 0;
        matrix.elements[7] = 0;
        matrix.elements[11] = 0;
        matrix.elements[15] = 1;

        style = getObjectCSSMatrix(matrix, cameraCSSMatrix);
      } else {
        style = getObjectCSSMatrix(object.matrixWorld, cameraCSSMatrix);
      }

      var element = object.element;
      var cachedStyle = cache.objects[object.id] && cache.objects[object.id].style;

      if (cachedStyle === undefined || cachedStyle !== style) {
        element.style.WebkitTransform = style;
        element.style.MozTransform = style;
        element.style.transform = style;

        cache.objects[object.id] = { style: style };

        if (isIE) {
          cache.objects[object.id].distanceToCameraSquared = getDistanceToSquared(camera, object);
        }
      }

      if (element.parentNode !== cameraElement) {
        cameraElement.appendChild(element);
      }
    }

    for (var i = 0, l = object.children.length; i < l; i++) {
      renderObject(object.children[i], camera, cameraCSSMatrix);
    }
  }

  var getDistanceToSquared = (function () {
    var a = new THREE.Vector3();
    var b = new THREE.Vector3();

    return function (object1, object2) {
      a.setFromMatrixPosition(object1.matrixWorld);
      b.setFromMatrixPosition(object2.matrixWorld);

      return a.distanceToSquared(b);
    };
  })();

  function zOrder(scene) {
    var order = Object.keys(cache.objects).sort(function (a, b) {
      return cache.objects[a].distanceToCameraSquared - cache.objects[b].distanceToCameraSquared;
    });
    var zMax = order.length;

    scene.traverse(function (object) {
      var index = order.indexOf(object.id + "");

      if (index !== -1) {
        object.element.style.zIndex = zMax - index;
      }
    });
  }

  this.render = function (scene, camera) {
    var fov = camera.projectionMatrix.elements[5] * _heightHalf;

    if (cache.camera.fov !== fov) {
      domElement.style.WebkitPerspective = fov + "px";
      domElement.style.MozPerspective = fov + "px";
      domElement.style.perspective = fov + "px";

      cache.camera.fov = fov;
    }

    scene.updateMatrixWorld();

    if (camera.parent === null) camera.updateMatrixWorld();

    var cameraCSSMatrix = "translateZ(" + fov + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse);

    var style = cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)";

    if (cache.camera.style !== style && !isIE) {
      cameraElement.style.WebkitTransform = style;
      cameraElement.style.MozTransform = style;
      cameraElement.style.transform = style;

      cache.camera.style = style;
    }

    renderObject(scene, camera, cameraCSSMatrix);

    if (isIE) {
      // IE10 and 11 does not support 'preserve-3d'.
      // Thus, z-order in 3D will not work.
      // We have to calc z-order manually and set CSS z-index for IE.
      // FYI: z-index can't handle object intersection
      zOrder(scene);
    }
  };
};
